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 Introduction To Realism

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Carapanta [106th ID]
Second Lieutenant
Second Lieutenant



Posts : 83
Join date : 2008-10-02
Age : 32
Location : Ontario, Canada

Introduction To Realism Empty
PostSubject: Introduction To Realism   Introduction To Realism I_icon_minitimeMon Oct 19, 2009 4:32 pm

Quote :
Realism is a STRICT way of playing the game we all love, Day of Defeat. Throughout this style of play are some key points that are used by not only the 106th ID, but by the community in general. A realism scrim will normally consist of a certain number of soldiers battling on both sides, Axis and Allies. There are different ways to scrim and normally this is decided by the Commanding Officer of both units or the Scrim Liaison. First thing that will be decided is the amount of soldiers per side. For example, a simple number could be from 10 soldiers to 16 soldiers; the size of the map is also in effect that the two units are scrimming on. Next thing that will be decided is the boundaries for the attacking team and the defending team. For example, on some attacks a unit may not be able to use apartments to attack through or a certain flank or the defending team may not defend pass the middle flag of each map. Again, this is decided upon both Commanding Officers or the Scrim Liaisons. Lastly, the final step for setting up a scrim is deciding a weapon restriction for both sides. Depending on the size of the map, the number of soldiers going to battle, and the usage of certain weapons is a key factor that both Commanding Officers or the Scrim Liaisons will agree upon. Once these main factors are determined the two units will set a date in advance for a scrimmage which allows each unit to practice. A basic scrimmage can consist of two rounds, attack and defense on the allies’ side and attack and defense on the axis side. Another example could be an attack on one side and a defense side on the other. If the match ends in a tie, there is a tie-breaker called an encounter that both sides have agreed on to rule who is victorious of the match. An encounter consists of both teams attacking the map. Boundaries and what team each unit is on is decided before hand from the Commanding Officers or the Scrim Liaisons. In a realism scrim you will see a few key points that are stressed throughout the match.



1. Tactics - What are tactics and what are they used for?


Tactics are effective plans when it comes to eliminating an enemy. Tactics are normally practiced before the match starts from both sides. They will practice situations they could be possibly put in, in which they will need these to push out an enemy, flank an enemy, or ambush an enemy. Each realism unit has different tactics, some are similar, and
some are totally different.



2. Communication - What is communication and what is it used for?

Communication is an effective process when scrimming that can either win or lose a scrimmage for your team.
Communication is a key role when a realism scrim is occurring. This process is normally taught before scrimming another team and in general. Without communication, your team or flank can be quite useless. Some units use this process real effectively and some don’t have a clue on what it is. You must be able to talk to your comrades when in battle. Simple things are effective when using this such as giving exact points on where an enemy shot has come from, giving new tactics to take out a team if your planned ones have been destroyed, and overall keeping all flanks in line so that the movement on each flank is balanced and one flank isn’t pushing up too far while the other is still near the spawn area.


3. Strategies - What are strategies and what are they used for?


Strategies are effective ideas that are put to order when scrimming another unit. Strategies are not the same as tactics. As tactics are something that is practiced over and over again, strategies can change or occur at any given moment. For example, a strategy is useful when eliminating an opponent in which you know where that soldier is. If you know that soldier is in a building and cornered, a strategy becomes useful on how to eliminate that soldier without losing any of yours. Another example is when one flank of your team has been totally destroyed and your team has to strategize in coming up with a new formation. Lastly, a final example could be if one of your soldiers has lost a key weapon such as a MG, a strategy to get that weapon and bring it back to another flank is very useful so your team is not down a MG.





When it comes to outside of war, a realism unit does a lot more than just scrim. All units in the community are different when it comes to unit material only. Things such as BCT which is a program all new recruits go through in order to become a Private is an effective program that the 106th uses. After graduation, each cadet will be placed into a squad in which that squad drills once a week. Cadets are normally placed into squads that they can attend those drills
consistently. Not to mention, the company drills once a week also. Again each unit is different and may not have squad drills or company drills but here in the 106th we stress drilling. Jobs are open to new soldiers coming out of BCT who want to help the 106th out. Whether it is an instructor position, squad leader position, assistant squad leader position, correspondent position, adjutant position, recruitment position, or a clerk position, they are all effective and have certain rules and regulations that require you to abide by. Without soldiers filling these jobs, a unit would not stand for long as there are extreme amount of jobs here in the 106th. Each soldier has a roll here in the 106th, whether it is strictly attending squad drills to writing reports or becoming a part of the military police. They are all solid foundations that function any unit in the community. Again keep in mind certain units don’t stress this stuff enough as they should but here in the 106th, we stress hard work, solid work ethics, and great attitudes.



Here are some questions people ask themselves before joining a unit:

1. How do I get promoted?


Promotions don’t just work off how much we like you or how good your skills are in game. Promotions work off work ethics, attendance, stability, and your attitude. Keep in mind that if you have all these features and you have only served for 2 weeks you’re not likely to become a Sergeant or an Officer. This comes with TIS (time in service) as well.


2. How do I get medals?

Medals work off in combat situations and outside of combat as well. Each medal has an effective purpose for its usage. You can get awarded a medal for the TIS you have, the amount of work you always complete on time, the leadership roll you take in combat situations to just about anything. Again, an award/medal is not like candy here, you
have to earn everything you receive here in the 106th.


3. How do I show myself to the unit?

The most effective way of showing yourself to the 106th is by the way you act, work, and dedicate. If you are a foolish person and can never take anything serious, you’re most likely not going to remain in the 106th or take any roll that has a higher standard. If you are not a hard worker and doing everything with a coward attitude, you won’t be giving yourself the opportunity to move up. If you can work hard and do work hard repeatedly without asking, people see these things and it stays in the back of their minds. If you are not a dedicated member and you come on once a week, again you’re not likely to receive a roll that has higher standards. You must be dedicated and willing to put forth the time and effort here in the 106th to be a successful soldier.




To conclude this introduction to realism, if you are the person who loves to run around and shoot people and re-spawn with no rules than realism is not the style of play you want to choose. If you are the person who loves military concept and overall like order and discipline, then realism is definitely a style you would like to try out.



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